In brief
Benchmark's Mitch Lasky and principal Blake Robbins join Acquired to argue the central thesis of their GameCraft podcast: business models, not creative genius, have defined the video game industry for fifty years. From planned obsolescence on packaged discs to free-to-play and platform-based publishing, the commercial architecture determines where creativity can flow, and durable value accrues to whoever controls distribution rather than whoever makes the best game.
The conversation traces an arc from packaged goods through Steam's platform takeover to an open question: is platform-based publishing ossifying? Game Pass is re-aggregating supply, Nintendo faces a backwards-compatibility fork, and Epic and Discord both failed to replicate Tencent's playbook. The recurring tension is Lasky's protective 'OG tribe' skepticism toward Web3 tourists and AI hype, set against his genuine excitement when outsiders like Riot or Jenova Chen prove they belong.
Facts
Stated by the speakers. Each quote matches the transcript, which shows what was said, not that it is true.
Mitch Lasky says that in the packaged goods era publishers aimed to sell a disc and get customers to return a year later for another, which pushed games toward planned obsolescence.
“in the packaged goods era, your goal was to sell a disc and then get somebody to come back a year later and buy another disc.”
0:05:50 · · Packaged goods
Mitch Lasky recounts that Bobby Kotick crashed the Cattleman's Ball to persuade Steve Wynn to finance the purchase of Activision out of bankruptcy.
“Bobby crashed the Cattleman's Ball without an invite and basically did it so that he could buttonhole Steve Wynn and get him to put the money up for the act to buy Activision out of bankruptcy.”
0:13:00 · · Activision buyout
Nintendo revived the console business in 1985, which Mitch Lasky says was only five to seven years old when he began his career.
“Obviously, Nintendo had brought the console business back in 85, but we were really only five, seven years into that, right?”
0:13:29 · · Console revival · 1985
Blake Robbins says Valve's Gabe Newell and Mike Harrington created Steam as a software updater for games such as Half-Life 2 and Counter-Strike.
“they envisioned that they needed an updater essentially for their software because they were releasing these games like Half-Life 2 and CSGO”
0:25:05 · · Steam origins
According to Blake Robbins, Valve asked Microsoft to build its updater tool, Microsoft declined, and Valve built Steam itself.
“and they asked if Microsoft would be willing to build this tool for them, and they said no. So they built it themselves.”
0:26:03 · · Steam origins
Mitch Lasky describes Valve as an $8 billion a year business that is privately held.
“I mean, now it's an $8 billion a year business, right? I mean, it's just a remarkable, remarkable company.”
0:26:32 · · Valve revenue
Mitch Lasky cites Microsoft's $69 billion acquisition of Activision as evidence that Game Pass is re-aggregating exclusive content.
“I mean, you look at the Activision deal, $69 billion acquisition of Activision.”
0:29:32 · · Activision acquisition
Mitch Lasky says Tencent owned 49% of Epic Games and 51% of Riot Games, later taking full ownership of Riot.
“They owned 49% of Epic. They owned 51% of Riot, now 100% of Riot.”
0:46:31 · · Tencent holdings
Mitch Lasky says Riot Games bought Defense of the Ancients fan websites and redirected their editorial to its own game's fan content.
“we bought the Defense of the Ancients websites and just turned their editorial to all the fan content on the internet.”
1:02:29 · · Riot growth
Mitch Lasky says Sky, from Jenova Chen's studio, became the number four grossing game in China by revenue in the fall.
“that thing is now in the fall the number four grossing game in China by revenue”
0:59:21 · · Sky · 2023
Mitch Lasky says FIFA Ultimate Team card packs bring in more than a billion dollars a year at very high gross margin.
“it is a, you know, greater than a billion dollar a year business selling the card packs.”
0:43:27 · · FIFA Ultimate Team
Blake Robbins recalls that Xbox Live charged console owners about $5 a month for online play.
“basically they said, yeah, there's one way to do it you can pay us $5 a month”
1:46:20 · · Xbox Live
Mitch Lasky says EVE Online raised $40 million, led by Andreessen Horowitz, to build a crypto-enabled version of the game.
“You saw EVE Online just raise 40 million, led by Andreessen Horowitz to make a crypto-enabled version of EVE.”
1:24:39 · · EVE Online funding · 2023
Mitch Lasky says Roblox is the most highly taxed app store on earth because developers are paid in Robux, which is taxed on each conversion.
“Roblox is the most highly taxed app store on earth, right? I mean, because you get paid as a developer in Robux, right?”
1:32:06 · · Roblox economy
Mitch Lasky says he last calculated Roblox's gross tax on developer earnings at somewhere close to 60%.
“I think the last time I calculated the total tax, the gross tax, was somewhere close to 60%.”
1:32:32 · · Roblox take rate
Mitch Lasky says Minecraft-related videos on YouTube passed 1 trillion views, all made by the community rather than Mojang.
“Minecraft, for example, where they just crossed the 1 trillion view mark on YouTube, right?”
1:33:01 · · Minecraft YouTube
Blake Robbins says Steam takes roughly 10% of secondary-market sales of Counter-Strike skins, in addition to the primary sale.
“in the public market that is hosted on Steam where they take, I think it's 10%, they are double-dipping and triple-dipping”
1:34:05 · · Steam skins
Mitch Lasky says Evans and Sutherland professors spun out of the University of Utah with DARPA funding and built the first commercial flight simulators in the late 1970s and early 1980s.
“the professors then spun out with a absolute bucket of DARPA money and started this company that basically started to build in the late 1970s, early 1980s, the first commercial flight simulators.”
1:38:43 · · Evans and Sutherland · 1970s
Mitch Lasky says Hasbro made a run at Activision in the late 1990s, when he was running its studios, but no deal was done.
“Hasbro made a run at Activision, little known fact, right? In the late 90s when I was running the studios there”
1:52:16 · · Hasbro and Activision · 1990s
Blake Robbins says Riot Games updates League of Legends every two weeks with new content and balancing.
“And that it's, and, and Riot updates League of Legends every two weeks.”
1:12:02 · · Live operations
Blake Robbins says a Chinese team winning the League of Legends World Championship was seen by Riot as a roughly $150 million revenue opportunity from extra skin sales.
“I mean, when the Chinese team won worlds, the Riot guys were like throwing confetti, because like when the Chinese win, it's like $150 million revenue opportunity”
1:15:30 · · Esports revenue
Blake Robbins recalls Activision's Bobby Kotick pitching Overwatch League franchise spots as the next NFL, available for tens of millions rather than tens of billions of dollars.
“this is the next NFL get in now where it's still, where you can buy in for tens of millions of dollars as opposed to tens of billions.”
1:19:56 · · Overwatch League