In brief
Sitting with Jensen Huang at NVIDIA headquarters, this interview argues that NVIDIA's trillion-dollar position is not serial gambling but a repeatable method: simulate the future before betting on it, position the company near opportunities a decade before markets exist, and refuse to be defined as a chip company. From the Riva 128 to CUDA to Mellanox, every famous bet-the-company move was de-risked in advance.
The arc runs from 1997, when a nearly broke NVIDIA taped out an emulated chip sight unseen, to today's AI crucible with sky-high expectations. The tension is between Jensen's calculated confidence and his raw closing admission: building NVIDIA was a million times harder than expected, he wouldn't start it again knowing the cost, and the entrepreneur's real superpower is tricking yourself into asking how hard can it be.
Facts
Stated by the speakers. Each quote matches the transcript, which shows what was said, not that it is true.
The hosts of Acquired say they spent about 500 hours researching NVIDIA over two years before interviewing Jensen Huang.
“After researching NVIDIA for something like 500 hours over the last two years, we flew down to NVIDIA headquarters to sit down with Jensen himself.”
0:00:47 · · Research · 2023
At the time of recording, NVIDIA had a market value of about $1.1 trillion, the sixth largest in the world.
“At the time of recording, NVIDIA is worth $1.1 trillion and is the sixth most valuable company in the entire world.”
0:00:47 · · Market value · 2023
In 1997 NVIDIA had about six months of cash left and tested the Riva 128 entirely in simulation rather than on a physical prototype.
“And you guys have about six months of cash left. And so you decide to do the entire testing in simulation rather than ever receiving a physical prototype.”
0:02:53 · · Riva 128 · 1997
Huang says NVIDIA's first two chips, NV1 and NV2, used forward texture mapping with curved surfaces rather than triangles, an approach that proved wrong.
“MV1 and MV2 were based on forward texture mapping, no triangles but curves, and it tessellated the curves.”
0:03:56 · · NV1 architecture
Huang says NVIDIA was founded in 1993 as the only consumer 3D graphics company at that time.
“at the time that we started the company in 1993, we were the only consumer 3D graphics company ever created.”
0:04:28 · · Founding · 1993
Huang says that by the time NVIDIA recognized its architecture was wrong, Microsoft had released DirectX, which was incompatible with it, and about 30 competitors had appeared.
“Microsoft had already rolled out DirectX. It was fundamentally incompatible with NVIDIA's architecture. 30 competitors have already shown up”
0:05:00 · · DirectX · 1997
Huang says NVIDIA bought emulation hardware from a company called Ikos that was shutting down because it had no customers.
“There was a company called Icos. And on the day that I called them, they were just shutting the company down because they had no customers.”
0:07:55 · · Emulation · 1997
Huang says the Riva 128 was NVIDIA's third chip, after NV1 and NV2.
“Remember, Riva 120 was MV3.”
0:03:56 · · Riva 128 · 1997
Huang says NVIDIA has about 3,200 employees on its Israel team from the Mellanox acquisition and calls the deal one of his best strategic decisions.
“We have some 3,200 people there now, and it was one of the best strategic decisions I'd ever made.”
0:42:10 · · Mellanox · 2023
Huang says he personally delivered the first DGX system to OpenAI.
“And I delivered the first one to OpenAI. And that was a fun day.”
0:21:27 · · DGX · 2016
Huang describes the Hopper system as weighing 70 pounds with 35,000 parts.
“when you see a hopper, it's 70 pounds, 35,000 parts, 10,000 amps.”
0:20:59 · · Hopper · 2023
Huang says NVIDIA's move toward the data center began almost 17 years before the interview, starting with streaming from GPUs for cloud gaming.
“Our journey to the data center happened, I would say, almost 17 years ago.”
0:34:55 · · Data center · 2006
Huang says GeForce Now was NVIDIA's first data center product, followed by remote graphics for enterprise data centers, then CUDA-based supercomputing products.
“GeForce Now was NVIDIA's first data center product. And our second data center product was remote graphics”
0:36:26 · · Data center
Huang says every NVIDIA accelerator is architecturally compatible with the others, which he says no other accelerator maker has done.
“We are the only accelerator on the planet where every single accelerator is architecturally compatible with the others.”
0:53:23 · · CUDA compatibility
Huang estimates 250 to 300 million active CUDA GPUs are in use.
“There are literally a couple of hundred million, right? 250 million, 300 million installed base of active CUDA GPUs being used in the world today.”
0:53:23 · · CUDA installed base · 2023
Huang says NVIDIA's original 1993 architecture was called Direct NVIDIA, and DirectX arrived in 1995.
“In 1993, we had Direct NVIDIA. Yeah. Huh. And which in 1995 became, you know, well, DirectX came out.”
0:52:07 · · DirectX · 1995
CUDA stands for Compute Unified Device Architecture, and Huang says it grew out of an earlier NVIDIA architecture called UDA.
“CUDA is Compute Unified Device Architecture.”
0:50:59 · · CUDA
Huang says NVIDIA partnered with Getty Images and Shutterstock rather than scraping the internet for image-generation training data.
“we partnered with Getty and Shutterstock to create commercially a fair way of applying artificial intelligence”
1:00:43 · · AI data · 2023
Huang credits John Carmack's Quake and Tim Sweeney's Unreal as the first two killer applications for consumer 3D graphics.
“Carmack and Sweeney both between Unreal and Quake created the first two killer applications for consumer 3D.”
0:58:25 · · Gaming
Huang says Sequoia's Don Valentine told him, as he decided to invest, that he would kill him if he lost the money.
“he says, if you lose my money, I'll kill you.”
1:10:12 · · Sequoia investment
Huang says LSI Logic CEO Wilf Corrigan phoned Sequoia's Don Valentine to recommend investing in him.
“He called up Don Valentine and told Don, you know, invest in this kid and he's going to come your way”
1:18:18 · · Funding · 1993
NVIDIA's two founding venture investors, Sutter Hill's Tench Coxe and Sequoia's Mark Stevens, are still on its board.
“The two founding VCs are still on the board. Sutter Hill and Sequoia? Yeah, Tinch Cox and Mark Stevens.”
1:18:45 · · Board · 2023
One of the hosts says NVIDIA's stock went through two or three drops of more than 80% in the public markets.
“you went through two, two if not three, 80% plus drawdowns in the public markets.”
1:22:50 · · Stock history
Huang says NVIDIA's market value fell to about two to three billion dollars for a period because of its investment in CUDA.
“we traded down at about a couple of two, three billion dollars in market value for a while because of the decision we made in going into CUDA”
1:23:37 · · CUDA investment
Huang says LSI Logic pioneered expressing chip design in high-level languages, an idea that shaped his thinking about computing.
“What LSI Logic did was, was, uh, realized that you can express, um, transistors and logical gates and chip functionality in high-level languages.”
1:15:16 · · Chip design
Huang describes Omniverse as a 'zero billion dollar' business with about 40 customers, including Amazon and BMW.
“There's like 40 customers now, something like that. Amazon, BMW, you know?”
0:48:10 · · Omniverse · 2023