OpenNashPodcasts

Topic

Unreal Engine

7 facts from 2 episodes, in date order. These are what speakers said on the shows, each linked to the moment it was said. They aren't independently verified.

1998

Epic released Unreal in 1998 after about five years of work, alongside the public launch of the Unreal Engine for other developers.

“So finally, after just about five years of working on this in 1998, Unreal comes out and along with the official unveiling of the Unreal Engine for game developers”

Acquired · Epic Games, 0:34:52

2010

In September 2010 Epic demonstrated Unreal Engine 3 running on iOS during an Apple keynote.

“Epic demoed on stage at an Apple keynote”

Acquired · Epic Games, 0:48:37

2015

In March 2015 Epic made the Unreal Engine free to use and began charging a 5% royalty on revenue from games published with it.

“And instead, the business model is switched to a 5% royalty on revenue that you would earn on your games after publishing.”

Acquired · Epic Games, 0:58:13

2017

PlayerUnknown's Battlegrounds, built on Unreal Engine, was released in March 2017 and became a major hit.

“March of 2017. And we will henceforth refer to it as PUBG, PlayerUnknown's Battlegrounds, comes out and it is a smash hit.”

Acquired · Epic Games, 1:04:25

2018

The Epic Games Store launched in December 2018 with a 12% revenue cut, and games built on Unreal Engine paid no separate 5% royalty on top.

“if you build your game on the Unreal Engine, the 5% revenue fee gets baked into the 12%.”

Acquired · Epic Games, 1:14:22

2019

The Disney+ series The Mandalorian was filmed on a soundstage with digital walls, with its sets built virtually in Unreal Engine.

“they filmed the whole thing on a soundstage with digital walls and all of the sets were built virtually in Unreal.”

Acquired · Epic Games, 1:35:16

Episodes