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Topic

Roblox

16 facts from 6 episodes, in date order. These are what speakers said on the shows, each linked to the moment it was said. They aren't independently verified.

2021

Fajt notes Roblox was valued at about $40 billion on public markets in 2021, versus about $4 billion a year earlier.

“Roblox is a $40 billion company on the public markets today. A year ago, it was a $4 billion company.”

Acquired · Rec Room Part II (with CEO Nick Fajt), 1:10:13

2021

Brad Gerstner said Altimeter anchored Roblox's direct listing, Confluent's IPO and Grab's listing through a SPAC in the prior year.

“We anchored Direct List like Roblox. We anchored IPOs like Confluent. We anchored our own IPO like Grab by way of SPAC.”

Acquired · Altimeter (with Brad Gerstner), 1:21:18

Undated

Fajt says Roblox uses a separate app, Roblox Studio, for building, unlike Rec Room, where players build in the game itself.

“Roblox has another app called Roblox Studio, which is where you go and build.”

Acquired · Rec Room Part II (with CEO Nick Fajt), 0:16:18

Undated

Fajt says Roblox's players skew nine to twelve while its creators are mostly in their mid twenties or older, whereas Rec Room targets teens who both play and create.

“there's nine to 12 year old players. And then the creator base is probably like, you know, mid twenties, thirties, maybe older.”

Acquired · Rec Room Part II (with CEO Nick Fajt), 1:22:33

Undated

Reid Hoffman says Roblox is among the Greylock investments in networks that reshape social life, alongside his co-founding of LinkedIn.

“It's part of the reason I created, you know, LinkedIn with my co-founders, things that we've done and various other investments at Greylock, including like, for example, you know, like, take Roblox”

Reid Hoffman · Reid Hoffman on Building AI and Other Tech More Responsibly, 0:12:50

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