2019
After the Epic Games Store launched, Valve cut Steam's take rate to 25% from its standard 30%.
“they cut their take rate to 25%, but they're going back and forth”
Topic
6 facts from 3 episodes, in date order. These are what speakers said on the shows, each linked to the moment it was said. They aren't independently verified.
2019
After the Epic Games Store launched, Valve cut Steam's take rate to 25% from its standard 30%.
“they cut their take rate to 25%, but they're going back and forth”
Undated
Friends at Valve gave the Against Gravity founders an HTC Vive headset to start experimenting, since they could not get a HoloLens dev kit.
“some friends at Valve hooked us up with an HTC Vive”
Undated
Blake Robbins says Valve's Gabe Newell and Mike Harrington created Steam as a software updater for games such as Half-Life 2 and Counter-Strike.
“they envisioned that they needed an updater essentially for their software because they were releasing these games like Half-Life 2 and CSGO”
Undated
According to Blake Robbins, Valve asked Microsoft to build its updater tool, Microsoft declined, and Valve built Steam itself.
“and they asked if Microsoft would be willing to build this tool for them, and they said no. So they built it themselves.”
Undated
Mitch Lasky describes Valve as an $8 billion a year business that is privately held.
“I mean, now it's an $8 billion a year business, right? I mean, it's just a remarkable, remarkable company.”
Undated
Blake Robbins says Steam takes roughly 10% of secondary-market sales of Counter-Strike skins, in addition to the primary sale.
“in the public market that is hosted on Steam where they take, I think it's 10%, they are double-dipping and triple-dipping”
Episodes